The climb
Floors are
authored, not
shuffled
Ten of them, each its own biome, each with something in it that has been waiting. You learn a floor instead of rerolling it.
Falling costs ground, not progress. Nothing resets. You keep what you found and give back the floors you took, and the town downstairs keeps count of how often.
It is built for a phone and honest about that: one screen per floor, two players, nothing between you and the fight.
The roster
Nine classes,
no recolours
Every one gets a signature spell and a way of moving nobody else has. If two of them play the same, one of them is wrong.
- ArcanistRanged arcane zoner
- ShadowbladeIn-and-out assassin
- BrawlerPure melee — no magic at all
- JuggernautUnbreakable siege tank
- ClericRadiant lifesteal bruiser
- CryomancerIce control caster
- StormcallerHyper-mobile chain caster
- WarlockDark attrition hexer
- SwordsaintGuard-and-punish duelist
Where it actually is
No reviews yet.
Here are the numbers.
- Shown this month
- 6,836Times a fight was put in front of somebody on Instagram, this month.
- Fights cut
- 17Finished, scored, kept. Roughly one bout in three is thrown away.
- Posted so far
- 8Every one delivered. None failed.
- People making it
- 1Evenings and weekends, in Godot.
Read from the accounts on 31 Aug 2026 — not chosen.
The list
Hear it from me,
not from an algorithm
Instagram decides whether you are shown the next fight. This doesn't. Two emails, ever — one when there is something you can play, one when it launches. Unsubscribe in a click.